openfl-tiled 0.4.2 changelog

Hey,

here a little changelog of what has changed in openfl-tiled 0.4.2:

  • remove redundant examples
  • add the coin example from HaxeFlixel (For testing drawable TiledObjects later)
  • add a parent reference to TiledObject
  • add support for image layer
  • fix the “path problem” ( #13 )
  • add experimental support for HaxeFlixel (you need to download an extra haxe library for this: openfl-tiled-flixel)

If you want to use openfl-tiled with HaxeFlixel you just need to replace your references to the “TiledMap” class with “FlxTiledMap”

var map = FlxTiledMap.fromAssets("assets/map.tmx");

this.add(map);

Please note that FlxTiledMap is still experimental, it seems to be very slow and loading the “desert_gigantic” example takes a while.

greetings

kasoki

openfl-tiled 0.4.1 changelog

Hey,

to keep it short here is a changelog of openfl-tiled v0.4.1:

  • flash performance improvements
  • add several new samples
  • support for transparent colors in tilesets
  • add support for background color
  • fix isometric related bug in flash
  • add layer visibility (if you disable a layer in TILED it won’t be rendered in openfl-tiled)
  • fix crash bug
  • fix bug which caused flash target to draw a white background when no background color is selected

Well thats it for now ;)

greetings,

Kasoki

Fancy Watch 0.1 screenshot

Pebble “Fancy Watch” update

Hello,

I’ve updated my Pebble App “Fancy Watch” (MyPebbleFaces) (Pebble Appstore) (Source Code at Github).

Not much new stuff though:

  • improve battery life
  • removed secound delimiter animation (because it’s wasting lots of precious energy)
  • center everything a bit more

If it’s possible to add calendar events without using a companion app I’d love to add this feature next.

greetings,

kasoki

 

openfl-tiled now with waffle.io!

openfl-tiled v0.4 released

Hey,

since I haven’t posted about openfl-tiled since version 0.3 I’ll start with a little changelog:

0.3.1

  • add support for isometric maps (thanks to @Schtee )

0.3.2

  • add support for map properties

0.3.3

  • add support for compressed tmx files (thanks to @lulersoft )

0.3.4

  • fix broken csv import

0.4 (the new stuff)

  • Map rendering with Tilesheets (except for Flash target)
  • support for spacing in maps
  • support for tile offset
  • support for opacity (only with non-flash targets because this feature is only available with Tilesheets)
  • add support for terrain types
  • I’ve changed the packages from de.kasoki.openfltiled.ClassName to openfl.tiled.ClassName. (BREAKING CHANGE)
  • add an examples directory (this are the offical TILED examples, I’ve added them primary for testing purpose but you do can learn a bit from them)
  • I’ve dropped all the old createBitmapData methods in favor of the new rendering system (BREAKING CHANGE)
  • Add openfl-tiled to waffle.io ( http://waffle.io/kasoki/openfl-tiled )
  • Improved the way you add TiledMaps to the stage (I’ve added an example below)
// How to add a TiledMap to the stage (or any other container)
package;

import flash.Lib;

import openfl.tiled.TiledMap;

class TiledMapTest {
    public static function main():Void {
        var map:TiledMap = TiledMap.fromAssets("assets/map.tmx");
        
        // the stage, you could obviously also choose any other container
        Lib.current.stage.addChild(map);
        //container.addChild(map);
    }
}

How to install it?

haxelib install openfl-tiled

Source code:

kasoki/openfl-tiled

Well thats it for now ;).

greetings,

kasoki

openfl-tiled 0.3 released

Hello,

first: I’ve renamed “nme-tiled” to “openfl-tiled” because it’s now running on top of openfl instead of NME.

So whats new in 0.3? Not much. I’ve ported nme-tiled to Haxe 3 and openfl + HTML5 works now!

How to install it? Just use haxelib:

haxelib install openfl-tiled

Where the hell is the source code :(? I’ve also renamed the Github repository: https://github.com/Kasoki/openfl-tiled 

Haven’t worked with Haxe in a while and i’m not sure if I’ll start using it again, just wanted to update this lib because some guys asked me to do so. (openfl and Haxe 3 seem to be pretty cool I’ll definitely try it out!)

Best regards,

Kasoki

Maestro: Control your current iTunes playlist

Maestro

Tell iTunes to play a specific song in your current playlist

screen_1.png

Filter by title and author

screen_2.png

screen_3.png

Whats the difference between Maestro and the iTunes Mini Player?

Well, there is one thing the standard Alfred Mini Player is lacking… search in playlist. It happens (at least to me) very often that i want to hear a specific song in my playlist but don’t want to stop listening to the playlist itself.

Trivia

  • Source code available at Maestro@Github
  • Powered by alfred.py
  • Alleyoop-support
  • This workflow creates a folder “.maestro-cache” at your home directory which stores all album art of your current playlist. It will cache only once for performance reasons if you want to recache your artworks simply use the command “maestro recache”
  • Download it here: Maestro.alfredworkflow

greetings

Kasoki

alfred-haxelib: Manage your Haxe libraries from Alfred

Manage your Haxe libraries from Alfred

screenshot.png

Install/Remove libraries with:

haxelib install LIBRARY_NAME
haxelib remove LIBRARY_NAME

or select specific versions:

haxelib install LIBRARY_NAME VERSION
haxelib remove LIBRARY_NAME VERSION

Set the current version for a library:

screenshot_2.png

Trivia

Download: alfred-haxelib.alfredworkflow

Source code: alfred-haxelib @ Github

Based on alfred.py

alfred-haxelib should support Alleyoop Updater

Greetings

Kasoki